![]() ![]() "It turns out that some people interact with the device as a way to relax - it's a way to calm themselves, and you see it from the profile of the way they play," Molyneux said. Part of the rationale was to look at people's "play profile" and allow the ways people interact with the devices to dictate the kind of games the studio makes. ![]() Speaking to Polygon, Molyneux said the reason the studio made Curiosity was so it could understand how consumers use touch devices like the iPad and smartphones, when they use these devices and what they use them for. Peter Molyneux's studio 22Cans released Curiosity: What's Inside The Cube as an experiment to gather information that could be used in the development of its upcoming god game for touch devices, Godus.
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